What virtual sports are
A virtual event is a simulation whose outcome is generated before the animation plays. The odds reflect the built-in probabilities of each team or runner, so a virtual league table and virtual form exist but do not carry information: every event is independent. The product sits between sport and casino, with sportsbook-style markets and casino-style mathematics.
- Virtual football: league matches and knockout cups with 1X2, double chance, correct score, totals and both teams to score.
- Virtual horse racing and greyhounds: win, place, forecast and tricast with six to twelve runners.
- Virtual tennis and basketball: match winner, set or quarter markets and totals.
- Virtual motor racing and cycling: winner and podium.
Schedule and bet placement
Each sport has its own clock. Football matches run roughly every three minutes with ninety seconds of highlights; races start every two to four minutes. The betting window closes a few seconds before the event, and bets can be placed on several upcoming events at once, including as an accumulator across different virtual sports. Results appear in the bet history immediately after the broadcast ends and settlement is instant.
Return to player and limits
Virtuals carry a published RTP, usually between 88 and 95 percent depending on the market, which is lower than most slots and comparable to a sportsbook margin on niche leagues. Correct score and tricast markets sit at the lower end; match winner and win markets at the upper end. Stakes start at the same minimum as real sport and maximums are lower, with a payout cap per event. Because events are frequent, a session budget matters more than in real sport, where kick-off times naturally slow the pace.
- Treat virtuals as a game with fixed odds, not as a sport to be analysed.
- Prefer the simplest markets; their RTP is highest.
- Set a session limit before starting; three minutes per event adds up quickly.
When to play virtuals
Virtual sports fill the gap at three in the morning, during international breaks, or when a real match is delayed. They are also a reasonable way to use a small sports free bet that would otherwise expire. What they are not is a substitute for real sport for anyone who bets on knowledge; that knowledge pays on the football and sportsbook pages, not here. Virtuals usually don't count toward welcome bonus wagering either; the exceptions are on the bonus page.
Virtual sports overview
| Sport | Provider | Event frequency | Main markets | Typical RTP |
|---|---|---|---|---|
| Virtual football | Golden Race, Kiron | Every 3 minutes | 1X2, totals, correct score, BTTS | 90–94% |
| Virtual horse racing | Kiron | Every 3–4 minutes | Win, place, forecast, tricast | 88–93% |
| Virtual greyhounds | Golden Race, Kiron | Every 2–3 minutes | Win, place, forecast | 89–93% |
| Virtual tennis | Golden Race | Every 3 minutes | Winner, set score, totals | 91–94% |
| Virtual basketball | Golden Race | Every 3 minutes | Winner, totals, quarter markets | 91–94% |
| Virtual motor racing | Kiron | Every 4 minutes | Winner, podium | 90–93% |
Common questions
Are virtual results random?
Outcomes come from a certified random number generator; the animation plays after the result is already set.
Can I watch past results?
Yes, each virtual sport has a results tab, but past results do not influence future events.
Do virtuals count for the welcome bonus?
Usually not. Check the bonus terms for the current list of qualifying sports.
Is there a maximum payout on virtuals?
Yes, a cap per event that is lower than in real sport. It is shown in the virtual sports rules.